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More Games: Roll to Dodge

ZOMBIES! Players, tell me your action, and how you got into the cities in Blood Island.


Do you get spam emails selling you sex tablets too? Then play Roll to Dodge to take your stress out of things.

This is a text game. It’s part of my plan of “FGR Lively”. FGR Wars, now this.

Roll to dodge
Original concept and rules by Mouse

Roll to Dodge is a fun game where you play with a group of (6) people. Think Dungeons and Dragons in a sense. You will be placed in a certain scenario, and you (may) be given a certain objective. Now here’s the catch, for nearly every action you make, a die will determine the outcome.

The numbers on the six sided die are marked as such…
1) Epic fail
2) Kinda fail
3) Kinda success
4) Success
5) Perfect success
6) Overshot

For example:

Jack wants to jump over a wooden fence.
I roll a die and it lands 4. Since a 4 represents normal success, nothing too bad nor too good happens, you just complete your action.
Thus, Jack jumps over a wooden fence.

Let’s say Jack rolled a 1. The outcome would be much different now.
Jack tries to jump the wooden fence, but trips over his shoelace and smashes his face through it, breaking his nose.

Now what if he rolled a 6?
Jack runs as fast as he can to gain the momentum he needs to jump the fence. The momentum is so great that he jumps the fence, but keeps gaining altitude from his jump and doesn’t seem to stop. Jack literally jumps across the entire world and lands right back where he started, behind the wooden fence.

I’m sure you can get what the rest of the numbers represent.

Only (6) people may play at a time.
-This is based on a first come first served basis
-If you did not make it in time, I can still add you to the waiting list
-I would like to keep this game moving at a good pace, so you will have 2 days max to take your turn or you will be removed from the game and the first person on the waiting list will take your spot
-If you have a legitimate excuse for an absence, then your spot will be frozen until you come back.

This game will use the declare system. You declare your move, then when everyone’s move has been declared, they are all taken, the die is rolled, and results are decided.
-I will not post results of the actions until everyone has taken their turn

I will only count the first action you post. If you post multiple actions (Jump the fence, then punch the guy in the face), then I will only roll on the “Jump the fence” action.
-There will be some exceptions to this rule
-Other minor actions may be used with your major action (look around, talk, ect)
-Observing your surrounding will not be effected by the die
-Talking to NPCs or players will not be effected by the die

You may post almost any action you desire
-If you want to attempt to harness the power to fly or spontaneuosly grow a third arm, you can do so.
-You may not god-mod and ruin the fun for everyone, however.

You may kill or be killed by players or your actions
-Be weary of what you do, if you attempt to kill another player early in the game and fail, the results can have devastating results
-Attempting to do something stupid can lead to a very funny death

Certain events can affect your next roll
-If you do something with perfect success there may be a chance your roll, or everyone’s roll, can be increased by +X amount, or be predetermined
-The same can be applied if you have an epic failure, only your roll will have -X amount
-If a certain action has an effectiveness on a body part, then any action requiring that body part will be effected (Jack’s arms are broken, -3 to any action used by his arms)
-The same can have positive attributes

It’s a lot to look at. But basically:

  • A die 1-6 determines your shot’s success. 1 is an epic fail. 6 is an overshot.
  • You kill eachother.
  • Six of you will be in the game.
  • There are modifiers.
  • If you die, you’re dead. You must be back at the waiting list again.









None (Yay!)

Waiting list


Just ask to join. When there are six people, we can start.

But you guys need to set the theme.


10 Responses

  1. I wanna play. Imma win cuz im awesome all tje tim.

  2. i want to play

  3. I wanna play. *ahem* pick zombies *ahem*

  4. My first move is to buy a robot that will obey my command. And has extreme strength. And i will send it to rob a thousand banks then give me the money so ill be rich.

  5. How I got into the cities of Blood Island: I was just some random scientist living in the city when I accidentally triggered a zombie disease outbreak. I was one of the few survivors who is spending time running and hiding from the zombies.

    My strengths are that because I am a scientist, I am intelligent and I know the zombies’ weak spots and their mannerisms. I can also use and create a wide variety of weapons. My weaknesses are that I’m not too strong, and I am bad at hand-to-hand combat and other things related to musclepower.

    I am currently inside a huge, one storey, empty storage building. I also have a Desert Eagle pistol, a Swiss Army Soldier Knife 08 and a Remington Model 870 shotgun for my weapons.

    Anyway, my action: I try to build fortifications inside the building (sandbags, wooden fences, tables etc.).

  6. My first move is train in the art of the ninja.

  7. How I got into the city:I was flying around on my ice unicornI am ,when suddenly I a city.

    My strengths: I am super big and strong,tall,specialist with guns,best knife thrower,and can summon ice demons,and I also have Ice powers. I am smart and fast too. I have no weaknesses.

    I am currently inside a basement,with a lot of alcoholics,and weird trolls.

    My action is I make ice weapons for the army.

  8. My second action: I try to build four gatling turrets around the middle of the building. (I get -1 I think.)

  9. My seconded action; I find a large shopping mall, and begin to set up defences. I loot some of the shops while there.

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